A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures.
Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even if this lands you in the water (which sends your pirate back to the start / out of game, depending on the variant used).
You have to reach the treasure isle with a matching roll. The first one to land there gets the smallest chest (one point), the last one five points. The player with the most treasure (highest sum of points) wins.